Halo 5: Guardians developer 343 Industries rolled out new updates for their flagship first-person shooter that introduce bug fixes and improvements to the multiplayer, sandbox, and Forge modes, with a major focus on the map and mode-making Forge tools for Xbox One and PC.
The updates vastly improve the rendering performance for some Forge objects to address several frame rate issues. The developers also patched corruption issues in some user-made maps. Halo 5 also has added the motion sensor/radar changes that are now under testing in the special Proving Grounds playlist. The complete updates are as follows:
Multiplayer
Sandbox
Forge
Other updates
Additionally, Halo 5: Forge on Windows 10 has also fixed mouse acceleration issues with fresh improvements for the Spartan/vehicle/turret movement.
Fixed issue where damage done at the end of a match was not properly being reported in the damage dealt and accuracy stats
Fixed issue where grenade damage was not properly being reported in the damage dealt stat
Movement speed and jump height now have 0% option in custom game settings
Added custom game option to control clean up times for weapons and vehicles
Improved score to win increments in custom game options
Fixed a problem where the last player to damage a Beam Mech before it goes kamikaze would get credit for the kill (Warzone only)
Disabled Grunt Mech kamikaze in Warzone (it’s still active in Warzone Firefight) to fix the issue where kill credit would get assigned to the wrong team when the Grunt Mech decided to kamikaze
Added new Motion Sensor functionality for community testing in the upcoming “Proving Grounds” playlist
Miscellaneous performance improvements and bug fixes
Fixed issue with Grenade launcher projectiles passing through geometry
Lowered Sniper Rifle hip aim assist
Reduced Plasma Caster fall-off damage range
Improved golf club damage and feel
Greatly improved rendering performance on Forge objects with material swap that was causing frame rate issues across many maps
Fixed issue where user maps were becoming corrupt/unloadable
Fixed issues where action description text was incorrect and/or confusing
Patched an issue where “reset map state” did not work as intended
Fixed issue where game was forcing users into FOTUS Armor causing a large hitch
Fixed issue where invisible Phaeton could become visible
Comparing team values now works as intended
Added “maintain offset” option to teleporter properties
Can now select “score to win” as a value source
Fixed issue where you could despawn held weapons for players, causing a bad state
Can no longer accidentally target Monitor with scripts
When comparing a player value to a team value, it will now only compare against the team the player belongs to
Round end condition now works as intended
Classic Cargo Container no longer has visual issues
Added mini game decal
Target transforms now support excluding objects and players
Reset action now supports resetting either the position or rotation of an object
Added local or world space support for movement scripts
Round timer event can now trigger continuously
Improved spawn behavior using spawn order
Added “select nearest scripted command” to map options
Added action to allow users to force variable checks “force dirty”
Miscellaneous object collision fixes
Fixed miscellaneous vehicle welding issues
Patched issue when modifying the physics type of joints
Fixed issue where script brains still had collision in play
Boundaries now render on objects that don’t have a primary color option
Value source for number of players on a team now works properly
Continuous boundary check is now more accurate
Miscellaneous performance improvements and bug fixes
RELATED STORIES YOU NEED TO CHECK OUT:
- Fix: Halo 5 Guardians multiplayer doesn’t work
- Halo 5: Guardians gets new ‘Monitor’s Bounty’ expansion, includes Arena Mode and custom browser
- Halo 5: Guardians gets 4 brand new maps and 12 updated maps
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